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Range
Inherits: Control < CanvasItem < Node < Object
Inherited By: EditorSpinSlider, ProgressBar, ScrollBar, Slider, SpinBox, TextureProgress
Abstract base class for range-based controls.
Description
Range is a base class for Control nodes that change a floating-point value between a minimum and a maximum, using step and page, for example a ScrollBar.
Properties
| bool | allow_greater | false |
| bool | allow_lesser | false |
| bool | exp_edit | false |
| float | max_value | 100.0 |
| float | min_value | 0.0 |
| float | page | 0.0 |
| float | ratio | |
| bool | rounded | false |
| float | step | 1.0 |
| float | value | 0.0 |
Methods
Signals
changed ( )
Emitted when min_value, max_value, page, or step change.
value_changed ( float value )
Emitted when value changes.
Property Descriptions
bool allow_greater
| Default | false |
| Setter | set_allow_greater(value) |
| Getter | is_greater_allowed() |
If true, value may be greater than max_value.
bool allow_lesser
| Default | false |
| Setter | set_allow_lesser(value) |
| Getter | is_lesser_allowed() |
If true, value may be less than min_value.
bool exp_edit
| Default | false |
| Setter | set_exp_ratio(value) |
| Getter | is_ratio_exp() |
If true, and min_value is greater than 0, value will be represented exponentially rather than linearly.
float max_value
| Default | 100.0 |
| Setter | set_max(value) |
| Getter | get_max() |
Maximum value. Range is clamped if value is greater than max_value.
float min_value
| Default | 0.0 |
| Setter | set_min(value) |
| Getter | get_min() |
Minimum value. Range is clamped if value is less than min_value.
float page
| Default | 0.0 |
| Setter | set_page(value) |
| Getter | get_page() |
Page size. Used mainly for ScrollBar. ScrollBar's length is its size multiplied by page over the difference between min_value and max_value.
float ratio
| Setter | set_as_ratio(value) |
| Getter | get_as_ratio() |
The value mapped between 0 and 1.
bool rounded
| Default | false |
| Setter | set_use_rounded_values(value) |
| Getter | is_using_rounded_values() |
If true, value will always be rounded to the nearest integer.
float step
| Default | 1.0 |
| Setter | set_step(value) |
| Getter | get_step() |
If greater than 0, value will always be rounded to a multiple of step. If rounded is also true, value will first be rounded to a multiple of step then rounded to the nearest integer.
float value
| Default | 0.0 |
| Setter | set_value(value) |
| Getter | get_value() |
Range's current value.
Method Descriptions
void share ( Node with )
Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group.
void unshare ( )
Stops range from sharing its member variables with any other.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_range.html