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love.event
Available since LÖVE 0.6.0
This module is not supported in earlier versions.
Manages events, like keypresses.
It is possible to define new events by appending the table love.handlers
. Such functions can be invoked as usual, via love.event.push using the table index as an argument.
Functions
love.event.clear | Clears the event queue. | 0.7.2 | |
love.event.poll | Returns an iterator for messages in the event queue. | 0.6.0 | |
love.event.pump | Pump events into the event queue. | 0.6.0 | |
love.event.push | Adds an event to the event queue. | 0.6.0 | |
love.event.quit | Exits or restart the LÖVE program. | 0.8.0 | |
love.event.wait | Like love.event.poll(), but blocks until there is an event in the queue. | 0.6.0 |
Enums
Event | Arguments to love.event.push() and the like. | 0.6.0 |
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.event