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love.event.wait
Available since LÖVE 0.6.0
This function is not supported in earlier versions.
Like love.event.poll()
, but blocks until there is an event in the queue.
Function
Synopsis
n, a, b, c, d, e, f, ... = love.event.wait( )
Arguments
None.
Returns
-
Event n (nil)
- The name of event, or nil if the event is unrecognized.
-
Variant a
- First event argument.
-
Variant b
- Second event argument.
-
Variant c
- Third event argument.
Variant d
Available since 0.8.0- Fourth event argument.
Variant e
Available since 0.10.0- Fifth event argument.
Variant f
Available since 0.10.0- Sixth event argument.
Variant ...
Available since 0.10.0- Further event arguments may follow.
Examples
An example that replace love.event.poll()
with this function.
function love.run()
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
-- Main loop time.
return function()
-- Process events.
if love.event then
local name, a,b,c,d,e,f = love.event.wait()
if name then
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
-- Call update and draw
if love.update then love.update(0) end
if love.graphics and love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
if love.draw then love.draw() end
love.graphics.present()
end
end
end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.event.wait