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AttenuationModelInverse QML Type
Defines a non-linear attenuation curve for a Sound. More...
| Import Statement: | import QtAudioEngine 1.1 | 
| Since: | Qt 5.0 | 
| Inherits: | 
Properties
Detailed Description
AttenuationModelInverse must be defined inside AudioEngine or be added to it using AudioEngine.addAttenuationModel() if AttenuationModelInverse is created dynamically.
Rectangle {
    color:"white"
    width: 300
    height: 500
    AudioEngine {
        id:audioengine
        AttenuationModelInverse {
           name:"linear"
           start: 20
           end: 500
           rolloff: 1.5
        }
        AudioSample {
            name:"explosion"
            source: "explosion-02.wav"
        }
        Sound {
            name:"explosion"
            attenuationModel: "linear"
            PlayVariation {
                sample:"explosion"
            }
        }
    }
}Attenuation factor is calculated as below:
distance: distance from sound to listener d = min(max(distance, start), end); attenuation = start / (start + (d - start) * rolloff);
Property Documentation
end : real
This property holds the end distance. There will be no further attenuation if the distance from sound to listener is larger than this. The default value is 1000.
name : string
This property holds the name of AttenuationModelInverse, must be unique among all attenuation models and only defined once.
rolloff : real
This property holds the rolloff factor. The bigger the value is, the faster the sound attenuates. The default value is 1.
start : real
This property holds the start distance. There will be no attenuation if the distance from sound to listener is within this range. The default value is 1.
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Licensed under the GNU Free Documentation License, Version 1.3.
 https://doc.qt.io/archives/qt-5.6/qml-qtaudioengine-attenuationmodelinverse.html