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FinalState QML Type
Provides a final state. More...
| Import Statement: | import QtQml.StateMachine 1.0 | 
| Since: | Qt 5.4 | 
| Inherits: | 
Detailed Description
A final state is used to communicate that (part of) a StateMachine has finished its work. When a final top-level state is entered, the state machine's finished() signal is emitted. In general, when a final substate (a child of a State) is entered, the parent state's finished() signal is emitted. FinalState is part of The Declarative State Machine Framework.
To use a final state, you create a FinalState object and add a transition to it from another state.
Example Usage
import QtQuick 2.0
import QtQml.StateMachine 1.0 as DSM
Rectangle {
    DSM.StateMachine {
        id: stateMachine
        initialState: state
        running: true
        DSM.State {
            id: state
            DSM.TimeoutTransition {
                targetState: finalState
                timeout: 200
            }
        }
        DSM.FinalState {
            id: finalState
        }
        onFinished: console.log("state finished")
    }
}See also StateMachine and State.
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Licensed under the GNU Free Documentation License, Version 1.3.
 https://doc.qt.io/archives/qt-5.6/qml-qtqml-statemachine-finalstate.html