(Qt3DCore::QTransform)
  
  
  Properties
  
  
  Public Functions
  
  
  Public Slots
  
  
  Signals
  
  
  Static Public Members
  
   
    
     
      | QQuaternion | fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2) | 
     
      | QQuaternion | fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2, const QVector3D &axis3, float angle3) | 
     
      | QQuaternion | fromAxisAndAngle(const QVector3D &axis, float angle) | 
     
      | QQuaternion | fromAxisAndAngle(float x, float y, float z, float angle) | 
     
      | QQuaternion | fromEulerAngles(const QVector3D &eulerAngles) | 
     
      | QQuaternion | fromEulerAngles(float pitch, float yaw, float roll) | 
     
      | QMatrix4x4 | rotateAround(const QVector3D &point, float angle, const QVector3D &axis) | 
    
   
   
  
   - 11 static public members inherited from QObject
Protected Functions
  
   
    
     
      |  | QTransform(QTransformPrivate &dd, QNode *parent = Q_NULLPTR) | 
    
   
   
  Reimplemented Protected Functions
  
   
    
     
      | virtual void | copy(const QNode *ref) | 
    
   
   
  
  Additional Inherited Members
  
  
   Property Documentation
   
   Access functions:
   
    
     
      
       | QMatrix4x4 | matrix() const | 
      
       | void | setMatrix(const QMatrix4x4 &matrix) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | matrixChanged(const QMatrix4x4 &matrix) | 
     
    
    
   
   Access functions:
   
    
     
      
       | QQuaternion | rotation() const | 
      
       | void | setRotation(const QQuaternion &rotation) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | rotationChanged(const QQuaternion &rotation) | 
     
    
    
   rotationX : float
   Access functions:
   
    
     
      
       | float | rotationX() const | 
      
       | void | setRotationX(float rotationX) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | rotationXChanged(float rotationX) | 
     
    
    
   rotationY : float
   Access functions:
   
    
     
      
       | float | rotationY() const | 
      
       | void | setRotationY(float rotationY) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | rotationYChanged(float rotationY) | 
     
    
    
   rotationZ : float
   Access functions:
   
    
     
      
       | float | rotationZ() const | 
      
       | void | setRotationZ(float rotationZ) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | rotationZChanged(float rotationZ) | 
     
    
    
   scale : float
   Access functions:
   
    
     
      
       | float | scale() const | 
      
       | void | setScale(float scale) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | scaleChanged(float scale) | 
     
    
    
   
   Access functions:
   
    
     
      
       | QVector3D | scale3D() const | 
      
       | void | setScale3D(const QVector3D &scale) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | scale3DChanged(const QVector3D &scale) | 
     
    
    
   
   Access functions:
   
    
     
      
       | QVector3D | translation() const | 
      
       | void | setTranslation(const QVector3D &translation) | 
     
    
    
   Notifier signal:
   
    
     
      
       | void | translationChanged(const QVector3D &translation) | 
     
    
    
   
  Member Function Documentation
  
  Default constructs an instance of QTransform.
  
  Copy constructor.
  
  Destroys the instance of QTransform.
  [virtual protected] void QTransform::copy(const QNode *ref)
  [static] QQuaternion QTransform::fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2)
  [static] QQuaternion QTransform::fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2, const QVector3D &axis3, float angle3)
  [static] QQuaternion QTransform::fromAxisAndAngle(const QVector3D &axis, float angle)
  [static] QQuaternion QTransform::fromAxisAndAngle(float x, float y, float z, float angle)
  [static] QQuaternion QTransform::fromEulerAngles(const QVector3D &eulerAngles)
  [static] QQuaternion QTransform::fromEulerAngles(float pitch, float yaw, float roll)
  [static] QMatrix4x4 QTransform::rotateAround(const QVector3D &point, float angle, const QVector3D &axis)