On this page
QEffect Class
(Qt3DRender::QEffect)The base class for effects in a Qt 3D scene. More...
Header: | #include <QEffect> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | Effect |
Inherits: | Qt3DCore::QNode |
Public Functions
QEffect(Qt3DCore::QNode *parent = nullptr) | |
~QEffect() | |
void | addParameter(QParameter *parameter) |
void | addTechnique(QTechnique *t) |
QVector<QParameter *> | parameters() const |
void | removeParameter(QParameter *parameter) |
void | removeTechnique(QTechnique *t) |
QVector<QTechnique *> | techniques() const |
- 11 public functions inherited from Qt3DCore::QNode
- 32 public functions inherited from QObject
Protected Functions
QEffect(QEffectPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
- 11 static public members inherited from QObject
Detailed Description
The base class for effects in a Qt 3D scene.
The QEffect class combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.
An QEffect instance should be shared among several QMaterial instances when possible.
QEffect *effect = new QEffect();
// Create technique, render pass and shader
QTechnique *gl3Technique = new QTechnique();
QRenderPass *gl3Pass = new QRenderPass();
QShaderProgram *glShader = new QShaderProgram();
// Set the shader on the render pass
gl3Pass->setShaderProgram(glShader);
// Add the pass to the technique
gl3Technique->addRenderPass(gl3Pass);
// Set the targeted GL version for the technique
gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
gl3Technique->graphicsApiFilter()->setMajorVersion(3);
gl3Technique->graphicsApiFilter()->setMinorVersion(1);
gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
// Add the technique to the effect
effect->addTechnique(gl3Technique);
A QParameter defined on an Effect is overridden by a QParameter (of the same name) defined in a QMaterial, QTechniqueFilter, QRenderPassFilter.
See also QMaterial, QTechnique, and QParameter.
Member Function Documentation
QEffect::QEffect(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QEffect.
[protected]
QEffect::QEffect(QEffectPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
QEffect::~QEffect()
Destroys the instance of QEffect.
void QEffect::addParameter(QParameter *parameter)
Adds parameter to the effect. It sends a QPropertyNodeAddedChange to the backend. The parameter will be used to set a corresponding uniform value in the shader used by this effect.
void QEffect::addTechnique(QTechnique *t)
Adds a new technique t to the effect. It sends a QPropertyNodeAddedChange to the backend.
QVector<QParameter *> QEffect::parameters() const
Returns the list of parameters used by the effect.
void QEffect::removeParameter(QParameter *parameter)
Removes a parameter parameter from the effect.
void QEffect::removeTechnique(QTechnique *t)
Removes a technique t from the effect.
QVector<QTechnique *> QEffect::techniques() const
Returns the list of techniques used by the effect.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-5.9/qt3drender-qeffect.html