The WebGL2RenderingContext.getActiveUniformBlockName()
method of the WebGL 2 API retrieves the name of the active uniform block at a given index within a WebGLProgram
.
WebGL2RenderingContext.getActiveUniformBlockName()
Syntax
getActiveUniformBlockName(program, uniformBlockIndex)
Parameters
-
program
-
A
WebGLProgram
containing the uniform block. -
uniformBlockIndex
-
A
GLuint
specifying the index of the uniform block to whose name to retrieve.
Return value
A string indicating the active uniform block name.
Examples
var blockName = gl.getActiveUniformBlockName(program, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getActiveUniformBlockName |
56
|
79
|
51
|
No
|
43
|
15
|
58
|
58
|
51
|
43
|
15
|
7.0
|
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockName