GPUQueue: submit() method
The submit() method of the GPUQueue interface schedules the execution of command buffers represented by one or more GPUCommandBuffer objects by the GPU.
Syntax
Parameters
-
commandBuffers
-
An array of GPUCommandBuffer objects containing the commands to be enqueued for processing by the GPU.
Return value
Validation
The following criteria must be met when calling submit(), otherwise a GPUValidationError is generated and the GPUQueue becomes invalid:
Examples
In our basic render demo, a number of commands are recorded via a GPUCommandEncoder:
const commandEncoder = device.createCommandEncoder();
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.end();
The commands encoded by the GPUCommandEncoder are recoded into a GPUCommandBuffer using the GPUCommandEncoder.finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.
device.queue.submit([commandEncoder.finish()]);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
submit |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also