The WebGLRenderingContext.bindFramebuffer() method of the WebGL API binds to the specified target the provided WebGLFramebuffer, or, if the framebuffer argument is null, the default WebGLFramebuffer, which is associated with the canvas rendering context.
On this page
WebGLRenderingContext: bindFramebuffer() method
Syntax
js
bindFramebuffer(target, framebuffer)
Parameters
-
target -
A
GLenumspecifying the binding point (target). Possible values:-
gl.FRAMEBUFFER -
Collection buffer data storage of color, alpha, depth and stencil buffers used as both a destination for drawing and as a source for reading (see below).
When using a WebGL 2 context, the following values are available additionally:
-
gl.DRAW_FRAMEBUFFER -
Used as a destination for drawing operations such as
gl.draw*,gl.clear*andgl.blitFramebuffer. -
gl.READ_FRAMEBUFFER -
Used as a source for reading operations such as
gl.readPixelsandgl.blitFramebuffer.
-
-
framebuffer -
A
WebGLFramebufferobject to bind, ornullfor binding theHTMLCanvasElementorOffscreenCanvasobject associated with the rendering context.
Return value
None (undefined).
Exceptions
A gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or gl.READ_FRAMEBUFFER.
Examples
Binding a frame buffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
Getting current bindings
To check the current frame buffer binding, query the FRAMEBUFFER_BINDING constant.
js
gl.getParameter(gl.FRAMEBUFFER_BINDING);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.6 |
| WebGL 2.0 Specification # 3.7.1 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindFramebuffer |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
See also
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindFramebuffer