The WebGLRenderingContext.createFramebuffer()
method of the WebGL API creates and initializes a WebGLFramebuffer
object.
On this page
WebGLRenderingContext: createFramebuffer() method
Syntax
js
createFramebuffer()
Parameters
None.
Return value
A WebGLFramebuffer
object.
Examples
Creating a frame buffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const framebuffer = gl.createFramebuffer();
Specifications
Specification |
---|
WebGL Specification # 5.14.6 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
createFramebuffer |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createFramebuffer