The WebGLRenderingContext.deleteShader() method of the WebGL API marks a given WebGLShader object for deletion. It will then be deleted whenever the shader is no longer in use. This method has no effect if the shader has already been deleted, and the WebGLShader is automatically marked for deletion when it is destroyed by the garbage collector.
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WebGLRenderingContext: deleteShader() method
Syntax
js
deleteShader(shader)
Parameters
-
shader -
A
WebGLShaderobject to delete.
Return value
None (undefined).
Examples
Deleting a shader
js
gl.deleteShader(shader);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.9 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
deleteShader |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/deleteShader