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WebGLRenderingContext.getAttachedShaders()

The WebGLRenderingContext.getAttachedShaders() method of the WebGL API returns a list of WebGLShader objects attached to a WebGLProgram.

Syntax

getAttachedShaders(program)

Parameters

program

A WebGLProgram object to get attached shaders for.

Return value

An Array of WebGLShader objects that are attached to the given WebGLProgram.

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);

gl.getAttachedShaders(program);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getAttachedShaders
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders