GPUComputePassEncoder
class GPUComputePassEncoder
implements GPUObjectBase, GPUProgrammablePassEncoder {
}
label
: string | null;
dispatch(
x: number,
y?: number,
z?: number,
)
: undefined;
endPass()
: undefined;
endPipelineStatisticsQuery()
: undefined;
insertDebugMarker(
markerLabel: string)
: undefined;
popDebugGroup()
: undefined;
pushDebugGroup(
groupLabel: string)
: undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
)
: undefined;
Properties
label
: string | null
Methods
dispatch(
x: number
,
y?: number
,
z?: number)
: undefined
endPass()
: undefined
endPipelineStatisticsQuery()
: undefined
insertDebugMarker(
markerLabel: string)
: undefined
popDebugGroup()
: undefined
pushDebugGroup(
groupLabel: string)
: undefined
setBindGroup(
index: number
,
bindGroup: GPUBindGroup
,
dynamicOffsetsData: Uint32Array
,
dynamicOffsetsDataStart: number
,
dynamicOffsetsDataLength: number)
: undefined
setPipeline(
pipeline: GPUComputePipeline)
: undefined
© 2018–2022 the Deno authors
https://doc.deno.land/deno/stable/~/GPUComputePassEncoder