GPUSupportedLimits
class GPUSupportedLimits {
}
maxBindGroups?
: number;
maxComputeInvocationsPerWorkgroup?
: number;
maxComputeWorkgroupSizeX?
: number;
maxComputeWorkgroupSizeY?
: number;
maxComputeWorkgroupSizeZ?
: number;
maxComputeWorkgroupsPerDimension?
: number;
maxComputeWorkgroupStorageSize?
: number;
maxDynamicStorageBuffersPerPipelineLayout?
: number;
maxDynamicUniformBuffersPerPipelineLayout?
: number;
maxInterStageShaderComponents?
: number;
maxSampledTexturesPerShaderStage?
: number;
maxSamplersPerShaderStage?
: number;
maxStorageBufferBindingSize?
: number;
maxStorageBuffersPerShaderStage?
: number;
maxStorageTexturesPerShaderStage?
: number;
maxTextureArrayLayers?
: number;
maxTextureDimension1D?
: number;
maxTextureDimension2D?
: number;
maxTextureDimension3D?
: number;
maxUniformBufferBindingSize?
: number;
maxUniformBuffersPerShaderStage?
: number;
maxVertexAttributes?
: number;
maxVertexBufferArrayStride?
: number;
maxVertexBuffers?
: number;
minStorageBufferOffsetAlignment?
: number;
minUniformBufferOffsetAlignment?
: number;
Properties
maxBindGroups
: number
maxComputeInvocationsPerWorkgroup
: number
maxComputeWorkgroupSizeX
: number
maxComputeWorkgroupSizeY
: number
maxComputeWorkgroupSizeZ
: number
maxComputeWorkgroupsPerDimension
: number
maxComputeWorkgroupStorageSize
: number
maxDynamicStorageBuffersPerPipelineLayout
: number
maxDynamicUniformBuffersPerPipelineLayout
: number
maxInterStageShaderComponents
: number
maxSampledTexturesPerShaderStage
: number
maxSamplersPerShaderStage
: number
maxStorageBufferBindingSize
: number
maxStorageBuffersPerShaderStage
: number
maxStorageTexturesPerShaderStage
: number
maxTextureArrayLayers
: number
maxTextureDimension1D
: number
maxTextureDimension2D
: number
maxTextureDimension3D
: number
maxUniformBufferBindingSize
: number
maxUniformBuffersPerShaderStage
: number
maxVertexAttributes
: number
maxVertexBufferArrayStride
: number
maxVertexBuffers
: number
minStorageBufferOffsetAlignment
: number
minUniformBufferOffsetAlignment
: number
© 2018–2022 the Deno authors
https://doc.deno.land/deno/stable/~/GPUSupportedLimits