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GPUSupportedLimits

class GPUSupportedLimits {
maxBindGroups? : number;
maxComputeInvocationsPerWorkgroup? : number;
maxComputeWorkgroupSizeX? : number;
maxComputeWorkgroupSizeY? : number;
maxComputeWorkgroupSizeZ? : number;
maxComputeWorkgroupsPerDimension? : number;
maxComputeWorkgroupStorageSize? : number;
maxDynamicStorageBuffersPerPipelineLayout? : number;
maxDynamicUniformBuffersPerPipelineLayout? : number;
maxInterStageShaderComponents? : number;
maxSampledTexturesPerShaderStage? : number;
maxSamplersPerShaderStage? : number;
maxStorageBufferBindingSize? : number;
maxStorageBuffersPerShaderStage? : number;
maxStorageTexturesPerShaderStage? : number;
maxTextureArrayLayers? : number;
maxTextureDimension1D? : number;
maxTextureDimension2D? : number;
maxTextureDimension3D? : number;
maxUniformBufferBindingSize? : number;
maxUniformBuffersPerShaderStage? : number;
maxVertexAttributes? : number;
maxVertexBufferArrayStride? : number;
maxVertexBuffers? : number;
minStorageBufferOffsetAlignment? : number;
minUniformBufferOffsetAlignment? : number;
}

Properties

maxBindGroups : number
maxComputeInvocationsPerWorkgroup : number
maxComputeWorkgroupSizeX : number
maxComputeWorkgroupSizeY : number
maxComputeWorkgroupSizeZ : number
maxComputeWorkgroupsPerDimension : number
maxComputeWorkgroupStorageSize : number
maxDynamicStorageBuffersPerPipelineLayout : number
maxDynamicUniformBuffersPerPipelineLayout : number
maxInterStageShaderComponents : number
maxSampledTexturesPerShaderStage : number
maxSamplersPerShaderStage : number
maxStorageBufferBindingSize : number
maxStorageBuffersPerShaderStage : number
maxStorageTexturesPerShaderStage : number
maxTextureArrayLayers : number
maxTextureDimension1D : number
maxTextureDimension2D : number
maxTextureDimension3D : number
maxUniformBufferBindingSize : number
maxUniformBuffersPerShaderStage : number
maxVertexAttributes : number
maxVertexBufferArrayStride : number
maxVertexBuffers : number
minStorageBufferOffsetAlignment : number
minUniformBufferOffsetAlignment : number